Final Programme Now Available

The final programme for the day is now available at the link below. Please check as some panels have been rearranged.

The Digital in Depth Final Programme

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Draft Programme Now Available

The draft programme for the event is now available at the link below. The complete programme will be available shortly.

The Digital in Depth programme 9:5:14

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Registration Now Open

Registration is now open at https://thedigitalindepth.wordpress.com/registrationform/

Please note: places are limited and registration closes on Friday 23rd May 2014.

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Symposium Information

 

Venue

Department of Film and Television Studies

Millburn House

University of Warwick

Coventry

CV4 7HS

The Department of Film and Television Studies is located in Millburn House within the University site.

It is marked as building 43 on the main campus map. This can be downloaded at:

http://www2.warwick.ac.uk/about/visiting/maps/campusmap/

Please note that the building numbers on printed versions of the map may be different.

For more information on visiting the University of Warwick please see our web:

http://www2.warwick.ac.uk/about/visiting

 

Getting Here 

Coventry Rail Station is the nearest main-line train station. Visitors should follow the signs from the station to Warwick Road (a 2 minute walk) and catch the Travel Coventry services 12/12A or U1 that travel onto the main campus.

For information about travelling by bus or car please visit

http://www2.warwick.ac.uk/about/visiting

 

Parking

Millburn House has limited visitor parking, however there are also multiple (short and long stay) car parks within the University campus. For more information on visitor parking please see our web:

http://www2.warwick.ac.uk/about/visiting/directions/car/parking/

For parking maps:

http://www2.warwick.ac.uk/about/visiting/maps/parking/

Accommodation venues do have their own parking that can be used for those staying with us.

 

Accommodation

For attendees who wish to book their own accommodation on Warwick campus, further details can be found via:

http://www2.warwick.ac.uk/conferences/ourvenues

Alternatively, please do feel free to contact the organiser for information on off-campus accommodation available in the local area.

 

Taxis

The University uses Trinity Taxis for travel arrangements.

Tel: 02476 631631

 

Registration

Registration is now open at https://thedigitalindepth.wordpress.com/registrationform/

Places are limited so we request that you register your attendance as soon as possible.

There is no conference fee. Lunch and Tea/Coffee are provided.

Should you have any dietary or access requirements please contact Owen Weetch at o.b.weetch@warwick.ac.uk

Extended Call for Papers (FRIDAY 4th APRIL 2014)

The Digital in Depth:

An Interdisciplinary Symposium on Depth in Digital Media

 FRIDAY 30th MAY, 2014

Hosted by the Institute of Advanced Study

and the Department of Film and Television Studies

Millburn House, University of Warwick, CV4 7HS

Keynote Speaker: Dr. Lisa Purse (University of Reading, Author of Digital Imaging in Popular Cinema and Contemporary Action Cinema)

Extended deadline for abstracts: APRIL 4TH APRIL 2014

This symposium explores the ways in which depth imagery is constructed and consumed in contemporary digital practices, and the ways in which we might interpret it. Most digital platforms’ content is consumed through flat screens and yet many of their aesthetics seem anxious to convey the illusion of depth. This curious and ubiquitous paradox is visible, for example, in digital cinema’s most recent spate of 3-D films and the institutional dimensionality of videogames’ fictional environments through which the player wanders. In computing, also, user interfaces and head-up displays demonstrate a renegotiated relationship to the image that is dependent on deep spaces made immediately accessible for spectators and users.

This symposium will investigate the different media that characterise contemporary culture and the aesthetic, cultural and political implications of their digital depth. How is this illusion of depth constructed, and to what ends? The symposium will investigate avenues through which academia might read and interpret both these images and the changing mediascape of which they are a part. It will also ask what these digital constructions of depth demonstrate about the changing culture that they help to construct.

20 minute papers might address (but are not limited to) the following areas:

  • Digital cinema (e.g. 3-D, IMAX, HFR and digital cinematography, editing depth imagery, varying modes of distribution)
  • Television (e.g. digital television aesthetics, 3-D and HD television sets, 3-D sports and documentary programming)
  • Videogames (e.g. stereoscopic games, virtual reality and illusions of three-dimensional space in non-stereoscopic texts, the Oculus Rift, handheld stereoscopic platforms)
  • Computing (e.g. user interfaces, head-up displays [HUD], Google Glass, internet browsers, and stereoscopic internet content)
  • Webcomics and e-books (e.g., aesthetics, production, exhibition, renegotiating tactility, the question of the ‘page’)
  • 3-D printing and holograms (e.g. their industrial, military, medical and entertainment-based uses)
  • The expressivity of digital depth and its ways of constructing meaning
  • Historical perspectives on depth imagery, both digital and analogue, and the relationship between the two
  • The temporality of digital depth and its aesthetics (e.g. the long take in film/television, experiential readings of videogames’ first person aesthetics)
  • The psychological and sociological effects of depth media
  • Digital depth in relation to genre

Please send abstracts (max 200 words), and a brief biographical note to Dr. Owen Weetch (o.b.weetch@warwick.ac.uk) by FRIDAY 4th APRIL 2014. Decisions will be announced in early April. For more information, follow us on twitter @digitalindepth.

Call for Contributions

 The Digital in Depth:

An Interdisciplinary Symposium on Depth in Digital Media

 FRIDAY 30th MAY, 2014

Hosted by the Institute of Advanced Study

and the Department of Film and Television Studies

Millburn House, University of Warwick, CV4 7HS

Keynote Speaker: Dr. Lisa Purse (University of Reading, Author of Digital Imaging in Popular Cinema and Contemporary Action Cinema)

Deadline for abstracts: FRIDAY 28TH MARCH 2014

This symposium explores the ways in which depth imagery is constructed and consumed in contemporary digital practices, and the ways in which we might interpret it. Most digital platforms’ content is consumed through flat screens and yet many of their aesthetics seem anxious to convey the illusion of depth. This curious and ubiquitous paradox is visible, for example, in digital cinema’s most recent spate of 3-D films and the institutional dimensionality of videogames’ fictional environments through which the player wanders. In computing, also, user interfaces and head-up displays demonstrate a renegotiated relationship to the image that is dependent on deep spaces made immediately accessible for spectators and users.

This symposium will investigate the different media that characterise contemporary culture and the aesthetic, cultural and political implications of their digital depth. How is this illusion of depth constructed, and to what ends? The symposium will investigate avenues through which academia might read and interpret both these images and the changing mediascape of which they are a part. It will also ask what these digital constructions of depth demonstrate about the changing culture that they help to construct.

20 minute papers might address (but are not limited to) the following areas:

  • Digital cinema (e.g. 3-D, IMAX, HFR and digital cinematography, editing depth imagery, varying modes of distribution)
  • Television (e.g. digital television aesthetics, 3-D and HD television sets, 3-D sports and documentary programming)
  • Videogames (e.g. stereoscopic games, virtual reality and illusions of three-dimensional space in non-stereoscopic texts, the Oculus Rift, handheld stereoscopic platforms)
  • Computing (e.g. user interfaces, head-up displays [HUD], Google Glass, internet browsers, and stereoscopic internet content)
  • Webcomics and e-books (e.g., aesthetics, production, exhibition, renegotiating tactility, the question of the ‘page’)
  • 3-D printing and holograms (e.g. their industrial, military, medical and entertainment-based uses)
  • The expressivity of digital depth and its ways of constructing meaning
  • Historical perspectives on depth imagery, both digital and analogue, and the relationship between the two
  • The temporality of digital depth and its aesthetics (e.g. the long take in film/television, experiential readings of videogames’ first person aesthetics)
  • The psychological and sociological effects of depth media
  • Digital depth in relation to genre

Please send abstracts (max 200 words), and a brief biographical note to Dr. Owen Weetch (o.b.weetch@warwick.ac.uk) by FRIDAY 28th MARCH 2014. Decisions will be announced in early April. For more information, follow us on twitter @digitalindepth.

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